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# Configuration for Alacritty, the GPU enhanced terminal emulator.

# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
#env:
  # TERM variable
  #
  # This value is used to set the `$TERM` environment variable for
  # each instance of Alacritty. If it is not present, alacritty will
  # check the local terminfo database and use `alacritty` if it is
  # available, otherwise `xterm-256color` is used.
  #TERM: alacritty

window:
  # Window dimensions (changes require restart)
  #
  # Specified in number of columns/lines, not pixels.
  # If both are `0`, this setting is ignored.
  #dimensions:
  #  columns: 0
  #  lines: 0

  # Window position (changes require restart)
  #
  # Specified in number of pixels.
  # If the position is not set, the window manager will handle the placement.
  #position:
  #  x: 0
  #  y: 0

  # Window padding (changes require restart)
  #
  # Blank space added around the window in pixels. This padding is scaled
  # by DPI and the specified value is always added at both opposing sides.
  padding:
    x: 2
    y: 2

  # Spread additional padding evenly around the terminal content.
  dynamic_padding: true

  # Window decorations
  #
  # Values for `decorations`:
  #     - full: Borders and title bar
  #     - none: Neither borders nor title bar
  #
  # Values for `decorations` (macOS only):
  #     - transparent: Title bar, transparent background and title bar buttons
  #     - buttonless: Title bar, transparent background, but no title bar buttons
  #decorations: full

  # Startup Mode (changes require restart)
  #
  # Values for `startup_mode`:
  #   - Windowed
  #   - Maximized
  #   - Fullscreen
  #
  # Values for `startup_mode` (macOS only):
  #   - SimpleFullscreen
  #startup_mode: Windowed

  # Window title
  #title: Alacritty

  # Allow terminal applications to change Alacritty's window title.
  #dynamic_title: true

  # Window class (Linux/BSD only):
  #class:
    # Application instance name
    #instance: Alacritty
    # General application class
    #general: Alacritty

  # GTK theme variant (Linux/BSD only)
  #
  # Override the variant of the GTK theme. Commonly supported values are `dark` and `light`.
  # Set this to `None` to use the default theme variant.
  #gtk_theme_variant: None

scrolling:
  # Maximum number of lines in the scrollback buffer.
  # Specifying '0' will disable scrolling.
  #history: 10000

  # Scrolling distance multiplier.
  multiplier: 10

# Font configuration
font:
  # Normal (roman) font face
  #normal:
    # Font family
    #
    # Default:
    #   - (macOS) Menlo
    #   - (Linux/BSD) monospace
    #   - (Windows) Consolas
    #family: monospace

    # The `style` can be specified to pick a specific face.
    #style: Regular

  # Bold font face
  #bold:
    # Font family
    #
    # If the bold family is not specified, it will fall back to the
    # value specified for the normal font.
    #family: monospace

    # The `style` can be specified to pick a specific face.
    #style: Bold

  # Italic font face
  #italic:
    # Font family
    #
    # If the italic family is not specified, it will fall back to the
    # value specified for the normal font.
    #family: monospace

    # The `style` can be specified to pick a specific face.
    #style: Italic

  # Bold italic font face
  #bold_italic:
    # Font family
    #
    # If the bold italic family is not specified, it will fall back to the
    # value specified for the normal font.
    #family: monospace

    # The `style` can be specified to pick a specific face.
    #style: Bold Italic

  # Point size
  size: 10.0

  # Offset is the extra space around each character. `offset.y` can be thought of
  # as modifying the line spacing, and `offset.x` as modifying the letter spacing.
  #offset:
  #  x: 0
  #  y: 0

  # Glyph offset determines the locations of the glyphs within their cells with
  # the default being at the bottom. Increasing `x` moves the glyph to the right,
  # increasing `y` moves the glyph upward.
  #glyph_offset:
  #  x: 0
  #  y: 0

  # Thin stroke font rendering (macOS only)
  #
  # Thin strokes are suitable for retina displays, but for non-retina screens
  # it is recommended to set `use_thin_strokes` to `false`.
  #use_thin_strokes: true

# If `true`, bold text is drawn using the bright color variants.
#draw_bold_text_with_bright_colors: false

# Colors
schemes:
### Ultramar ###
    ultramar_dark: &dark
        primary:
            background: '#151517'
            foreground: '#fcf8e2'

        cursor:
            cursor: '#ffffff'

        search:
            matches:
                foreground: '#000000'
                background: '#b2872f'

        bar:
            background: '#252832'
            foreground: '#e5e9f0'

        normal:
            black:   '#33333a'
            red:     '#b73030'
            green:   '#6d974b'
            yellow:  '#b2872f'
            blue:    '#3f6e90'
            magenta: '#9c6992'
            cyan:    '#5b8277'
            white:   '#b0afa8'

        bright:
            black:   '#676775'
            red:     '#c45c5c'
            green:   '#92b078'
            yellow:  '#e2b55a'
            blue:    '#81acc1'
            magenta: '#b48ead'
            cyan:    '#7fac96'
            white:   '#faf6e5'

    ultramar_light: &light
        primary:
            background: '#faf6e5'
            foreground: '#1b1e25'

        cursor:
            cursor: '#1b1e25'
        search:
            matches:
              foreground: '#000000'
              background: '#b2872f'

        bar:
            background: '#252832'
            foreground: '#e5e9f0'

        normal:
            black:   '#151517'
            red:     '#b73030'
            green:   '#6d974b'
            yellow:  '#b2872f'
            blue:    '#3f6e90'
            magenta: '#9c6992'
            cyan:    '#5b8277'
            white:   '#91908d'

        bright:
            black:   '#33333a'
            red:     '#c45c5c'
            green:   '#92b078'
            yellow:  '#e2b55a'
            blue:    '#75a2b8'
            magenta: '#b48ead'
            cyan:    '#7fac96'
            white:   '#b0afa8'

colors: *dark

# Bell
#
# The bell is rung every time the BEL control character is received.
bell:
  # Visual Bell Animation
  #
  # Animation effect for flashing the screen when the visual bell is rung.
  #
  # Values for `animation`:
  #   - Ease
  #   - EaseOut
  #   - EaseOutSine
  #   - EaseOutQuad
  #   - EaseOutCubic
  #   - EaseOutQuart
  #   - EaseOutQuint
  #   - EaseOutExpo
  #   - EaseOutCirc
  #   - Linear
  #animation: EaseOutExpo

  # Duration of the visual bell flash. A `duration` of `0` will disable the
  # visual bell animation.
  #duration: 0

  # Visual bell animation color.
  #color: '#ffffff'

  # Bell Command
  #
  # This program is executed whenever the bell is rung.
  #
  # When set to `command: None`, no command will be executed.
  #
    command:
        program: mpv
        args: ["/home/yaroslav/.local/share/soundalerts/ding.ogg"]
  #
  #command: None

# Background opacity
#
# Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
#background_opacity: 1.0

#selection:
  #semantic_escape_chars: ",│`|:\"' ()[]{}<>\t"

  # When set to `true`, selected text will be copied to the primary clipboard.
  #save_to_clipboard: false

#cursor:
  # Cursor style
  #
  # Values for `style`:
  #   - ▇ Block
  #   - _ Underline
  #   - | Beam
  #style: Block

  # Vi mode cursor style
  #
  # If the vi mode cursor style is `None` or not specified, it will fall back to
  # the style of the active value of the normal cursor.
  #
  # See `cursor.style` for available options.
  #vi_mode_style: None

  # If this is `true`, the cursor will be rendered as a hollow box when the
  # window is not focused.
  #unfocused_hollow: true

  # Thickness of the cursor relative to the cell width as floating point number
  # from `0.0` to `1.0`.
  #thickness: 0.15

# Live config reload (changes require restart)
#live_config_reload: true

# Shell
#
# You can set `shell.program` to the path of your favorite shell, e.g. `/bin/fish`.
# Entries in `shell.args` are passed unmodified as arguments to the shell.
#
# Default:
#   - (macOS) /bin/bash --login
#   - (Linux/BSD) user login shell
#   - (Windows) powershell
#shell:
#  program: /bin/bash
#  args:
#    - --login

# Startup directory
#
# Directory the shell is started in. If this is unset, or `None`, the working
# directory of the parent process will be used.
#working_directory: None

# WinPTY backend (Windows only)
#
# Alacritty defaults to using the newer ConPTY backend if it is available,
# since it resolves a lot of bugs and is quite a bit faster. If it is not
# available, the WinPTY backend will be used instead.
#
# Setting this option to `true` makes Alacritty use the legacy WinPTY backend,
# even if the ConPTY backend is available.
#winpty_backend: false

# Send ESC (\x1b) before characters when alt is pressed.
#alt_send_esc: true

mouse:
  # Click settings
  #
  # The `double_click` and `triple_click` settings control the time
  # alacritty should wait for accepting multiple clicks as one double
  # or triple click.
  #double_click: { threshold: 300 }
  #triple_click: { threshold: 300 }

  # If this is `true`, the cursor is temporarily hidden when typing.
  hide_when_typing: true

  #url:
    # URL launcher
    #
    # This program is executed when clicking on a text which is recognized as a URL.
    # The URL is always added to the command as the last parameter.
    #
    # When set to `launcher: None`, URL launching will be disabled completely.
    #
    # Default:
    #   - (macOS) open
    #   - (Linux/BSD) xdg-open
    #   - (Windows) explorer
    #launcher:
    #  program: xdg-open
    #  args: []

    # URL modifiers
    #
    # These are the modifiers that need to be held down for opening URLs when clicking
    # on them. The available modifiers are documented in the key binding section.
    #modifiers: None

# Mouse bindings
#
# Mouse bindings are specified as a list of objects, much like the key
# bindings further below.
#
# To trigger mouse bindings when an application running within Alacritty captures the mouse, the
# `Shift` modifier is automatically added as a requirement.
#
# Each mouse binding will specify a:
#
# - `mouse`:
#
#   - Middle
#   - Left
#   - Right
#   - Numeric identifier such as `5`
#
# - `action` (see key bindings)
#
# And optionally:
#
# - `mods` (see key bindings)
#mouse_bindings:
#  - { mouse: Middle, action: PasteSelection }

# Key bindings
#
# Key bindings are specified as a list of objects. For example, this is the
# default paste binding:
#
# `- { key: V, mods: Control|Shift, action: Paste }`
#
# Each key binding will specify a:
#
# - `key`: Identifier of the key pressed
#
#    - A-Z
#    - F1-F24
#    - Key0-Key9
#
#    A full list with available key codes can be found here:
#    https://docs.rs/glutin/*/glutin/event/enum.VirtualKeyCode.html#variants
#
#    Instead of using the name of the keys, the `key` field also supports using
#    the scancode of the desired key. Scancodes have to be specified as a
#    decimal number. This command will allow you to display the hex scancodes
#    for certain keys:
#
#       `showkey --scancodes`.
#
# Then exactly one of:
#
# - `chars`: Send a byte sequence to the running application
#
#    The `chars` field writes the specified string to the terminal. This makes
#    it possible to pass escape sequences. To find escape codes for bindings
#    like `PageUp` (`"\x1b[5~"`), you can run the command `showkey -a` outside
#    of tmux. Note that applications use terminfo to map escape sequences back
#    to keys. It is therefore required to update the terminfo when changing an
#    escape sequence.
#
# - `action`: Execute a predefined action
#
#   - ToggleViMode
#   - SearchForward
#   - SearchBackward
#   - Copy
#   - Paste
#   - PasteSelection
#   - IncreaseFontSize
#   - DecreaseFontSize
#   - ResetFontSize
#   - ScrollPageUp
#   - ScrollPageDown
#   - ScrollHalfPageUp
#   - ScrollHalfPageDown
#   - ScrollLineUp
#   - ScrollLineDown
#   - ScrollToTop
#   - ScrollToBottom
#   - ClearHistory
#   - Hide
#   - Minimize
#   - Quit
#   - ToggleFullscreen
#   - SpawnNewInstance
#   - ClearLogNotice
#   - ClearSelection
#   - ReceiveChar
#   - None
#
#   (`mode: Vi` only):
#   - Open
#   - Up
#   - Down
#   - Left
#   - Right
#   - First
#   - Last
#   - FirstOccupied
#   - High
#   - Middle
#   - Low
#   - SemanticLeft
#   - SemanticRight
#   - SemanticLeftEnd
#   - SemanticRightEnd
#   - WordRight
#   - WordLeft
#   - WordRightEnd
#   - WordLeftEnd
#   - Bracket
#   - ToggleNormalSelection
#   - ToggleLineSelection
#   - ToggleBlockSelection
#   - ToggleSemanticSelection
#   - SearchNext
#   - SearchPrevious
#   - SearchStart
#   - SearchEnd
#
#   (macOS only):
#   - ToggleSimpleFullscreen: Enters fullscreen without occupying another space
#
#   (Linux/BSD only):
#   - CopySelection: Copies into selection buffer
#
# - `command`: Fork and execute a specified command plus arguments
#
#    The `command` field must be a map containing a `program` string and an
#    `args` array of command line parameter strings. For example:
#       `{ program: "alacritty", args: ["-e", "vttest"] }`
#
# And optionally:
#
# - `mods`: Key modifiers to filter binding actions
#
#    - Command
#    - Control
#    - Option
#    - Super
#    - Shift
#    - Alt
#
#    Multiple `mods` can be combined using `|` like this:
#       `mods: Control|Shift`.
#    Whitespace and capitalization are relevant and must match the example.
#
# - `mode`: Indicate a binding for only specific terminal reported modes
#
#    This is mainly used to send applications the correct escape sequences
#    when in different modes.
#
#    - AppCursor
#    - AppKeypad
#    - Alt
#
#    A `~` operator can be used before a mode to apply the binding whenever
#    the mode is *not* active, e.g. `~Alt`.
#
# Bindings are always filled by default, but will be replaced when a new
# binding with the same triggers is defined. To unset a default binding, it can
# be mapped to the `ReceiveChar` action. Alternatively, you can use `None` for
# a no-op if you do not wish to receive input characters for that binding.
#
# If the same trigger is assigned to multiple actions, all of them are executed
# in the order they were defined in.
#key_bindings:
  #- { key: Paste,                                action: Paste          }
  #- { key: Copy,                                 action: Copy           }
  #- { key: L,         mods: Control,             action: ClearLogNotice }
  #- { key: L,         mods: Control, mode: ~Vi,  chars: "\x0c"          }
  #- { key: PageUp,    mods: Shift,   mode: ~Alt, action: ScrollPageUp,  }
  #- { key: PageDown,  mods: Shift,   mode: ~Alt, action: ScrollPageDown }
  #- { key: Home,      mods: Shift,   mode: ~Alt, action: ScrollToTop,   }
  #- { key: End,       mods: Shift,   mode: ~Alt, action: ScrollToBottom }

  # Vi Mode
  #- { key: Space,  mods: Shift|Control, mode: Vi, action: ScrollToBottom          }
  #- { key: Space,  mods: Shift|Control,           action: ToggleViMode            }
  #- { key: Escape,                      mode: Vi, action: ClearSelection          }
  #- { key: I,                           mode: Vi, action: ScrollToBottom          }
  #- { key: I,                           mode: Vi, action: ToggleViMode            }
  #- { key: Y,      mods: Control,       mode: Vi, action: ScrollLineUp            }
  #- { key: E,      mods: Control,       mode: Vi, action: ScrollLineDown          }
  #- { key: G,                           mode: Vi, action: ScrollToTop             }
  #- { key: G,      mods: Shift,         mode: Vi, action: ScrollToBottom          }
  #- { key: B,      mods: Control,       mode: Vi, action: ScrollPageUp            }
  #- { key: F,      mods: Control,       mode: Vi, action: ScrollPageDown          }
  #- { key: U,      mods: Control,       mode: Vi, action: ScrollHalfPageUp        }
  #- { key: D,      mods: Control,       mode: Vi, action: ScrollHalfPageDown      }
  #- { key: Y,                           mode: Vi, action: Copy                    }
  #- { key: Y,                           mode: Vi, action: ClearSelection          }
  #- { key: Copy,                        mode: Vi, action: ClearSelection          }
  #- { key: V,                           mode: Vi, action: ToggleNormalSelection   }
  #- { key: V,      mods: Shift,         mode: Vi, action: ToggleLineSelection     }
  #- { key: V,      mods: Control,       mode: Vi, action: ToggleBlockSelection    }
  #- { key: V,      mods: Alt,           mode: Vi, action: ToggleSemanticSelection }
  #- { key: Return,                      mode: Vi, action: Open                    }
  #- { key: K,                           mode: Vi, action: Up                      }
  #- { key: J,                           mode: Vi, action: Down                    }
  #- { key: H,                           mode: Vi, action: Left                    }
  #- { key: L,                           mode: Vi, action: Right                   }
  #- { key: Up,                          mode: Vi, action: Up                      }
  #- { key: Down,                        mode: Vi, action: Down                    }
  #- { key: Left,                        mode: Vi, action: Left                    }
  #- { key: Right,                       mode: Vi, action: Right                   }
  #- { key: Key0,                        mode: Vi, action: First                   }
  #- { key: Key4,   mods: Shift,         mode: Vi, action: Last                    }
  #- { key: Key6,   mods: Shift,         mode: Vi, action: FirstOccupied           }
  #- { key: H,      mods: Shift,         mode: Vi, action: High                    }
  #- { key: M,      mods: Shift,         mode: Vi, action: Middle                  }
  #- { key: L,      mods: Shift,         mode: Vi, action: Low                     }
  #- { key: B,                           mode: Vi, action: SemanticLeft            }
  #- { key: W,                           mode: Vi, action: SemanticRight           }
  #- { key: E,                           mode: Vi, action: SemanticRightEnd        }
  #- { key: B,      mods: Shift,         mode: Vi, action: WordLeft                }
  #- { key: W,      mods: Shift,         mode: Vi, action: WordRight               }
  #- { key: E,      mods: Shift,         mode: Vi, action: WordRightEnd            }
  #- { key: Key5,   mods: Shift,         mode: Vi, action: Bracket                 }
  #- { key: Slash,                       mode: Vi, action: SearchForward           }
  #- { key: Slash,  mods: Shift,         mode: Vi, action: SearchBackward          }
  #- { key: N,                           mode: Vi, action: SearchNext              }
  #- { key: N,      mods: Shift,         mode: Vi, action: SearchPrevious          }

  # (Windows, Linux, and BSD only)
  #- { key: V,        mods: Control|Shift,           action: Paste            }
  #- { key: C,        mods: Control|Shift,           action: Copy             }
  #- { key: F,        mods: Control|Shift,           action: SearchForward    }
  #- { key: B,        mods: Control|Shift,           action: SearchBackward   }
  #- { key: C,        mods: Control|Shift, mode: Vi, action: ClearSelection   }
  #- { key: Insert,   mods: Shift,                   action: PasteSelection   }
  #- { key: Key0,     mods: Control,                 action: ResetFontSize    }
  #- { key: Equals,   mods: Control,                 action: IncreaseFontSize }
  #- { key: Add,      mods: Control,                 action: IncreaseFontSize }
  #- { key: Subtract, mods: Control,                 action: DecreaseFontSize }
  #- { key: Minus,    mods: Control,                 action: DecreaseFontSize }

  # (Windows only)
  #- { key: Return,   mods: Alt,           action: ToggleFullscreen }

  # (macOS only)
  #- { key: K,      mods: Command, mode: ~Vi, chars: "\x0c"            }
  #- { key: Key0,   mods: Command,            action: ResetFontSize    }
  #- { key: Equals, mods: Command,            action: IncreaseFontSize }
  #- { key: Add,    mods: Command,            action: IncreaseFontSize }
  #- { key: Minus,  mods: Command,            action: DecreaseFontSize }
  #- { key: K,      mods: Command,            action: ClearHistory     }
  #- { key: V,      mods: Command,            action: Paste            }
  #- { key: C,      mods: Command,            action: Copy             }
  #- { key: C,      mods: Command, mode: Vi,  action: ClearSelection   }
  #- { key: H,      mods: Command,            action: Hide             }
  #- { key: M,      mods: Command,            action: Minimize         }
  #- { key: Q,      mods: Command,            action: Quit             }
  #- { key: W,      mods: Command,            action: Quit             }
  #- { key: N,      mods: Command,            action: SpawnNewInstance }
  #- { key: F,      mods: Command|Control,    action: ToggleFullscreen }
  #- { key: F,      mods: Command,            action: SearchForward    }
  #- { key: B,      mods: Command,            action: SearchBackward   }

#debug:
  # Display the time it takes to redraw each frame.
  #render_timer: false

  # Keep the log file after quitting Alacritty.
  #persistent_logging: false

  # Log level
  #
  # Values for `log_level`:
  #   - None
  #   - Error
  #   - Warn
  #   - Info
  #   - Debug
  #   - Trace
  #log_level: Warn

  # Print all received window events.
  #print_events: false