|  | Commit message (Collapse) | Author | Age | 
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| | Keep it square, but make it so the sides of the viewport are equal to
shorter side of the window. | 
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| | OpenGL hello world triangle on Wayland. | 
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| | Cairo might not be what I want to learn, after all. | 
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| | * Don't allocate a new buffer on each frame; preallocate two buffers and
  realloc only on window size change.
* Refactor code a bit.
* Minor cosmetic changes. | 
|  | Adapted the example from chapters 7 and 8 of the Wayland book
(https://wayland-book.com/) into Zig. |