| Commit message (Collapse) | Author | Age |
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Keep it square, but make it so the sides of the viewport are equal to
shorter side of the window.
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OpenGL hello world triangle on Wayland.
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Cairo might not be what I want to learn, after all.
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* Don't allocate a new buffer on each frame; preallocate two buffers and
realloc only on window size change.
* Refactor code a bit.
* Minor cosmetic changes.
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Adapted the example from chapters 7 and 8 of the Wayland book
(https://wayland-book.com/) into Zig.
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