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const std = @import("std");
const mem = std.mem;
const posix = std.posix;

const wayland = @import("wayland");
const wl = wayland.client.wl;
const xdg = wayland.client.xdg;

const RegistryContext = struct {
    shm: ?*wl.Shm,
    compositor: ?*wl.Compositor,
    wm_base: ?*xdg.WmBase,
};

const Window = struct {
    shm: *wl.Shm,
    wl_surface: *wl.Surface,
    width: i32,
    height: i32,
    offset: f32,
    last_frame: u32,
    run: bool,

    pub fn drawFrame(state: *Window) !*wl.Buffer {
        const stride = state.width * 4;
        const size = stride * state.height;

        const fd = try posix.memfd_create("zigway", 0);
        defer posix.close(fd);
        try posix.ftruncate(fd, @intCast(size));
        var data = try posix.mmap(
            null,
            @intCast(size),
            posix.PROT.READ | posix.PROT.WRITE,
            .{ .TYPE = .SHARED },
            fd,
            0,
        );
        defer posix.munmap(data);

        const pool = try state.shm.createPool(fd, size);
        defer pool.destroy();
        const buffer = try pool.createBuffer(0, state.width, state.height, stride, .argb8888);

        const canvas: *[]u32 = @ptrCast(&data);
        const box_side = 12;
        var offset: u32 = @intFromFloat(state.offset);
        offset = @rem(offset, box_side);
        const height: u32 = @intCast(state.height);
        const width: u32 = @intCast(state.width);
        for (0..height) |y| {
            for (0..width) |x| {
                if ((x + offset + (y + offset) / box_side * box_side) % (box_side * 2) < box_side) {
                    canvas.*[y * width + x] = 0xFF0E0E0E;
                } else {
                    canvas.*[y * width + x] = 0xFF2F2F2F;
                }
            }
        }

        buffer.setListener(?*void, bufferListener, null);
        return buffer;
    }
};

pub fn main() !void {
    const display = try wl.Display.connect(null);
    defer display.disconnect();
    const registry = try display.getRegistry();

    var ctx = RegistryContext{
        .shm = null,
        .compositor = null,
        .wm_base = null,
    };

    registry.setListener(*RegistryContext, registryListener, &ctx);
    if (display.roundtrip() != .SUCCESS) return error.RoundTripFailed;

    const compositor = ctx.compositor orelse return error.NoWlCompositor;
    const wm_base = ctx.wm_base orelse return error.NoXdgWmBase;

    var state = Window{
        .shm = ctx.shm orelse return error.NoWlShm,
        .wl_surface = try compositor.createSurface(),
        .width = 480,
        .height = 360,
        .offset = 0.0,
        .last_frame = 0,
        .run = true,
    };
    defer state.wl_surface.destroy();

    const xdg_surface = try wm_base.getXdgSurface(state.wl_surface);
    defer xdg_surface.destroy();
    const xdg_toplevel = try xdg_surface.getToplevel();
    defer xdg_toplevel.destroy();

    xdg_surface.setListener(*Window, xdgSurfaceListener, &state);
    xdg_toplevel.setListener(*Window, xdgToplevelListener, &state);
    wm_base.setListener(?*void, xdgWmBaseListener, null);

    xdg_toplevel.setTitle("Hello, wayland!");

    state.wl_surface.commit();

    const wl_cb = try state.wl_surface.frame();
    wl_cb.setListener(*Window, frameListener, &state);

    while (state.run) {
        if (display.dispatch() != .SUCCESS) return error.DispatchFailed;
    }
}

fn registryListener(registry: *wl.Registry, event: wl.Registry.Event, ctx: *RegistryContext) void {
    switch (event) {
        .global => |global| {
            std.debug.print("inteface: {s}, version {}, name {}\n", .{
                global.interface,
                global.version,
                global.name,
            });
            if (mem.orderZ(u8, global.interface, wl.Compositor.getInterface().name) == .eq) {
                ctx.compositor = registry.bind(global.name, wl.Compositor, 6) catch return;
            } else if (mem.orderZ(u8, global.interface, wl.Shm.getInterface().name) == .eq) {
                ctx.shm = registry.bind(global.name, wl.Shm, 1) catch return;
            } else if (mem.orderZ(u8, global.interface, xdg.WmBase.getInterface().name) == .eq) {
                ctx.wm_base = registry.bind(global.name, xdg.WmBase, 2) catch return;
            }
        },
        .global_remove => {},
    }
}

fn xdgSurfaceListener(xdg_surface: *xdg.Surface, event: xdg.Surface.Event, state: *Window) void {
    switch (event) {
        .configure => |configure| {
            xdg_surface.ackConfigure(configure.serial);
            brk: {
                const buffer = state.drawFrame() catch |err| {
                    std.debug.print("error drawing frame {}\n", .{err});
                    break :brk;
                };
                state.wl_surface.attach(buffer, 0, 0);
            }
            state.wl_surface.commit();
        },
    }
}

fn xdgToplevelListener(_: *xdg.Toplevel, event: xdg.Toplevel.Event, state: *Window) void {
    switch (event) {
        .configure => |configure| {
            state.height = if (configure.height != 0) configure.height else state.height;
            state.width = if (configure.width != 0) configure.width else state.width;
        },
        .close => state.run = false,
    }
}
fn xdgWmBaseListener(wm_base: *xdg.WmBase, event: xdg.WmBase.Event, _: ?*void) void {
    switch (event) {
        .ping => |ping| {
            wm_base.pong(ping.serial);
        },
    }
}

fn bufferListener(buffer: *wl.Buffer, event: wl.Buffer.Event, _: ?*void) void {
    switch (event) {
        .release => buffer.destroy(),
    }
}

fn frameListener(wl_cb: *wl.Callback, event: wl.Callback.Event, state: *Window) void {
    switch (event) {
        .done => |done| {
            wl_cb.destroy();
            const new_cb = state.wl_surface.frame() catch |err| {
                std.debug.print("unable to get frame {}\n", .{err});
                state.run = false;
                return;
            };
            new_cb.setListener(*Window, frameListener, state);

            if (state.last_frame != 0) {
                const elapsed: f32 = @floatFromInt(done.callback_data -% state.last_frame);
                state.offset += elapsed / 1000.0 * 48.0;
            }
            defer state.last_frame = done.callback_data;

            const buffer = state.drawFrame() catch |err| {
                std.debug.print("error drawing frame {}\n", .{err});
                return;
            };
            state.wl_surface.attach(buffer, 0, 0);
            state.wl_surface.damageBuffer(0, 0, std.math.maxInt(i32), std.math.maxInt(i32));
            state.wl_surface.commit();
        },
    }
}