aboutsummaryrefslogtreecommitdiffhomepage
path: root/node_modules/ws/README.md
blob: 1ca0bdb917ae7c44327eb624f1399ccc49f0b85b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
# ws: a Node.js WebSocket library

[![Version npm](https://img.shields.io/npm/v/ws.svg)](https://www.npmjs.com/package/ws)
[![Linux Build](https://img.shields.io/travis/websockets/ws/master.svg)](https://travis-ci.org/websockets/ws)
[![Windows Build](https://ci.appveyor.com/api/projects/status/github/websockets/ws?branch=master&svg=true)](https://ci.appveyor.com/project/lpinca/ws)
[![Coverage Status](https://img.shields.io/coveralls/websockets/ws/master.svg)](https://coveralls.io/r/websockets/ws?branch=master)

`ws` is a simple to use, blazing fast, and thoroughly tested WebSocket client
and server implementation.

Passes the quite extensive Autobahn test suite. See http://websockets.github.io/ws/
for the full reports.

**Note**: This module does not work in the browser. The client in the docs is a
reference to a back end with the role of a client in the WebSocket
communication. Browser clients must use the native
[`WebSocket`](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket) object.

## Protocol support

* **HyBi drafts 07-12** (Use the option `protocolVersion: 8`)
* **HyBi drafts 13-17** (Current default, alternatively option `protocolVersion: 13`)

## Installing

```
npm install --save ws
```

### Opt-in for performance and spec compliance

There are 2 optional modules that can be installed along side with the `ws`
module. These modules are binary addons which improve certain operations.
Prebuilt binaries are available for the most popular platforms so you don't
necessarily need to have a C++ compiler installed on your machine.

- `npm install --save-optional bufferutil`: Allows to efficiently perform
  operations such as masking and unmasking the data payload of the WebSocket
  frames.
- `npm install --save-optional utf-8-validate`: Allows to efficiently check
  if a message contains valid UTF-8 as required by the spec.

## API Docs

See [`/doc/ws.md`](https://github.com/websockets/ws/blob/master/doc/ws.md)
for Node.js-like docs for the ws classes.

## WebSocket compression

`ws` supports the [permessage-deflate extension][permessage-deflate] which
enables the client and server to negotiate a compression algorithm and its
parameters, and then selectively apply it to the data payloads of each
WebSocket message.

The extension is enabled by default but adds a significant overhead in terms of
performance and memory comsumption. We suggest to use WebSocket compression
only if it is really needed.

To disable the extension you can set the `perMessageDeflate` option to `false`.
On the server:

```js
const WebSocket = require('ws');

const wss = new WebSocket.Server({
  perMessageDeflate: false,
  port: 8080
});
```

On the client:

```js
const WebSocket = require('ws');

const ws = new WebSocket('ws://www.host.com/path', {
  perMessageDeflate: false
});
```

## Usage examples

### Sending and receiving text data

```js
const WebSocket = require('ws');

const ws = new WebSocket('ws://www.host.com/path');

ws.on('open', function open() {
  ws.send('something');
});

ws.on('message', function incoming(data, flags) {
  // flags.binary will be set if a binary data is received.
  // flags.masked will be set if the data was masked.
});
```

### Sending binary data

```js
const WebSocket = require('ws');

const ws = new WebSocket('ws://www.host.com/path');

ws.on('open', function open() {
  const array = new Float32Array(5);

  for (var i = 0; i < array.length; ++i) {
    array[i] = i / 2;
  }

  ws.send(array);
});
```

### Server example

```js
const WebSocket = require('ws');

const wss = new WebSocket.Server({ port: 8080 });

wss.on('connection', function connection(ws) {
  ws.on('message', function incoming(message) {
    console.log('received: %s', message);
  });

  ws.send('something');
});
```

### Broadcast example

```js
const WebSocket = require('ws');

const wss = new WebSocket.Server({ port: 8080 });

// Broadcast to all.
wss.broadcast = function broadcast(data) {
  wss.clients.forEach(function each(client) {
    if (client.readyState === WebSocket.OPEN) {
      client.send(data);
    }
  });
};

wss.on('connection', function connection(ws) {
  ws.on('message', function incoming(data) {
    // Broadcast to everyone else.
    wss.clients.forEach(function each(client) {
      if (client !== ws && client.readyState === WebSocket.OPEN) {
        client.send(data);
      }
    });
  });
});
```

### ExpressJS example

```js
const express = require('express');
const http = require('http');
const url = require('url');
const WebSocket = require('ws');

const app = express();

app.use(function (req, res) {
  res.send({ msg: "hello" });
});

const server = http.createServer(app);
const wss = new WebSocket.Server({ server });

wss.on('connection', function connection(ws) {
  const location = url.parse(ws.upgradeReq.url, true);
  // You might use location.query.access_token to authenticate or share sessions
  // or ws.upgradeReq.headers.cookie (see http://stackoverflow.com/a/16395220/151312)

  ws.on('message', function incoming(message) {
    console.log('received: %s', message);
  });

  ws.send('something');
});

server.listen(8080, function listening() {
  console.log('Listening on %d', server.address().port);
});
```

### echo.websocket.org demo

```js
const WebSocket = require('ws');

const ws = new WebSocket('wss://echo.websocket.org/', {
  origin: 'https://websocket.org'
});

ws.on('open', function open() {
  console.log('connected');
  ws.send(Date.now());
});

ws.on('close', function close() {
  console.log('disconnected');
});

ws.on('message', function incoming(data, flags) {
  console.log(`Roundtrip time: ${Date.now() - data} ms`, flags);

  setTimeout(function timeout() {
    ws.send(Date.now());
  }, 500);
});
```

### Other examples

For a full example with a browser client communicating with a ws server, see the
examples folder.

Otherwise, see the test cases.

## Error handling best practices

```js
// If the WebSocket is closed before the following send is attempted
ws.send('something');

// Errors (both immediate and async write errors) can be detected in an optional
// callback. The callback is also the only way of being notified that data has
// actually been sent.
ws.send('something', function ack(error) {
  // If error is not defined, the send has been completed, otherwise the error
  // object will indicate what failed.
});

// Immediate errors can also be handled with `try...catch`, but **note** that
// since sends are inherently asynchronous, socket write failures will *not* be
// captured when this technique is used.
try { ws.send('something'); }
catch (e) { /* handle error */ }
```

## Changelog

We're using the GitHub [`releases`](https://github.com/websockets/ws/releases)
for changelog entries.

## License

[MIT](LICENSE)

[permessage-deflate]: https://tools.ietf.org/html/rfc7692