Unja
A template engine for C, inspired by Jinja and Liquid.
Forked from https://github.com/dannyvankooten/unja
Example
File base.tmpl
:
<html>
<head><title>{% block title %}Default title{% endblock %}</title></head>
<body>
{% block content %}
{% endblock %}
</body>
</html>
File child.tmpl
:
{% extends "base.html" %}
{% block title %}Users{% endblock %}
{% block content %}
<ul>
{% for user in users %}
<li><a href="{{ user.url }}">{{ user.username | lower }}</a></li>
{% endfor %}
</ul>
{% endblock %}
File: example.c
int main() {
// parse all templates in the given directory
struct env *env = env_new("./");
// create a hashmap for storing template variables
struct hashmap *vars = hashmap_new();
hashmap_insert(vars, "name", "John Doe");
// execute the template
char *output = template(env, "child.tmpl", vars);
printf("%s", output);
// clean-up allocated memory
free(output);
hashmap_free(vars);
env_free(env);
}
Changes from upstream
Done
- Use FNV1a as hashmap hashing algorithm.
- Hashmap capacity can be set programmatically and it grows/shrinks in size when the load increases/decreases to avoid collisions/save memory.
- Include guards.
- Fix heap corruption on buffer growth.
- Define as static functions that are not used outside a TU.
TODO
- Handle empty/non-existent variables
- Handle non-existent templates
- Let the library user decide how to handle errors, instead of just aborting the program.
- Do not print anything to stdout/stderr. It should be up to the library user to decide what and when to print a message.
License
MIT